Maya

Maya Tools, Tips, and Techniques II

21. Curve Fillet smooth out the two curves by creating a fillet curve in between. 22. Insert Knot first add a curve point any where on the curve and then inserting the knot will add a point to that precise curve point on the curve, use primarily to add points on curve. 23. Surface Revolve revolving a curve along a particular axis for surface formation (X, Y, Z); pick the curve and then revolve; surface building dependent upon object pivot point and tool axis specification. 24. Surface...

Maya Tools, Tips, and Techniques I

1. Interface and Icons   understanding Channel Box, Tool Box, Shelf, Viewports, etc. 2. Orthographic Views Top, Front, and Side are Orthographic views that is a 2D view with no tumbling involve. Only the Perspective view can be tumbled, with Yaw and Pitch control. All views can Pan and Dolly (Zoom). 3. Primitives  Spheres, Cylinders, Torus, etc. (NURBS –non-uniform Rational B-Spline & Polygons). 4. Channel Box  updating the parameters in the channel box can change the geometry...